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 Sunny's [PSP Announcment]

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Tension
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PostSubject: Sunny's [PSP Announcment]   Sat Sep 26, 2009 9:26 am

Im now making a PRX for the PSP Hacking Community.I will be Recoding nitePR..I was thinking about putting a Boot Menu in it but I said that will be for VIP lol sorry, I may put Anti Boot Source in it though!

Also I added PSID Corruter and Hijack menu thanks to Dmonchild & NoEffex

The PRX name will maybe be HaxItUp.PRX,This PRX will be featuring:

    Description:
  • PSID Corrupt (Thanks to NoEffex AKA NOFX!)
  • HiJacker (Thanks to Dmonchild AKA RedHate!)
  • An enhanced online cheat utility, which features:
  • Disassembler
  • Memory editor
  • Cheat editor
  • Ability to alter the MAC used to load SaveGames (no flashing needed), use nitePRed
  • Breakpoint insertion/register logger
  • Searching for Exact/Unknown values
  • Undoing accidental searches
  • Search History which shows the values that were searched for previously
  • Normal cheats, pointer cheats, and freeze cheats
  • Ability to turn cheats on/off, undoing the effects of cheats
  • Dump game RAM
  • Screenshot (press DOWN + SQUARE)
  • Address copier (press SELECT)
  • Ability to pause game when cheat menu is showing or not, use PRX->Pause Game?
  • Ability to change the Hz at which cheats are applied, 0/1000 Hz means cheats are applied only when turned on/off, anything else and the cheats are applied constantly, use PRX->Cheat Hz?
  • Regenerate OFF codes from a RAM dump

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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 9:39 am

dude nice i will totally stop using nitepr how many codes can u have on it u shgould try and go for like 2mb lol

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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 9:48 am

CHIV3S wrote:
dude nice i will totally stop using nitepr how many codes can u have on it u shgould try and go for like 2mb lol
If I find out how make it carry more..

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PostSubject: oh   Sat Sep 26, 2009 10:34 am

oh ok lol coolio also u should update ur site i can help im making one right now with my own buttons and stuff lol ill make u vip on it when im done lol me and tyrant are working on it i would like to get vip on ur site

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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 11:02 am

Im done with updates right now

VIP is paid VIP here:
http://nruretiredforum.niceboard.org/donate.forum

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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 1:34 pm

Will you be able to put your own cheats in? Like how NitePR has UCUS-???????.txt
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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 1:56 pm

looneyhead wrote:
Will you be able to put your own cheats in? Like how NitePR has UCUS-???????.txt
Yes it will be the same as nitePR but a little more better than it! Smile

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PostSubject: Re: Sunny's [PSP Announcment]   Sat Sep 26, 2009 2:33 pm

cool, cuz that would suck.
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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 7:08 am

lol ok dude only release on here

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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 12:13 pm

make it green color like the recovery menu
for GEN CFW

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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 1:22 pm

TyrantHunTer15 wrote:
make it green color like the recovery menu
for GEN CFW
Sorry I have it red though,but I swear I was planning on making it green on v.2!

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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 3:56 pm

hey can u help me lol how do u make a PRX?? always wondered lol like what language is it?

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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 5:50 pm

CHIV3S wrote:
hey can u help me lol how do u make a PRX?? always wondered lol like what language is it?
I would but learn coding first, because making a PRX is frustrating and you will be dealing with MIPS and codes! like this:
Code:

//Tension's AntiBoot.PRX


//Includes
#define _PSP_FW_VERSION 150
#include <pspkernel.h>
#include <pspkerneltypes.h>
#include <pspmoduleinfo.h>
#include <pspiofilemgr.h>
#include <pspmodulemgr.h>
#include <pspthreadman.h>
#include <stdlib.h>
#include <pspchnnlsv.h>
#include <pspctrl.h>
#include <string.h>
#include <pspctrl_kernel.h>
#include <pspthreadman_kernel.h>
#include <pspumd.h>
#include <crt0_prx.h>
#include <psppower.h>
#include <pspnet.h>
#include <pspwlan.h>
#include <psprtc.h>
#include <psphprm.h>

//Defines
PSP_MODULE_INFO("AntiBoot PRX", 0x3008, 1, 2); //0x3007
PSP_MAIN_THREAD_ATTR(0); //0 for kernel mode too
PSP_HEAP_SIZE_KB(-128);

//Globals
SceUID thid;

//set up storage points for buffers
unsigned char GAMEID[10];
unsigned char BUFFER[64];
//set up integers
unsigned int RUNNING=0;
unsigned int *ACTIVATOR=(unsigned int*) (0x00804EF0+0x08800000);

//Functions
int module_start(SceSize args, void *argp) __attribute__((alias("_start")));
int module_stop(SceSize args, void *argp) __attribute__((alias("_stop")));

//main thread obviously look how its named are you STUPID?
int mainThread(){

   signed int fd;
   unsigned int counter=0;
   
   RUNNING=1;
 
   //Wait for the kernel to boot up (if we don't, the PRX will crash since some functions may be missing)
   sceKernelDelayThread(15000000);
   while(!sceKernelFindModuleByName("sceKernelLibrary"))
   sceKernelDelayThread(100000);
   sceKernelDelayThread(100000);
 
      fd=sceIoOpen("disc0:/UMD_DATA.BIN", PSP_O_RDONLY, 0777);
      sceKernelDelayThread(10000);
   } while(fd<=0);
   
   //grab the game id from umd_data.bin and and store it into GAMEID buffer
   sceIoRead(fd, GAMEID, 10);
   //close the buffer
   sceIoClose(fd);
 
   if(strncmp(GAMEID, "UCUS-98645", 10)){
      
      RUNNING=0;
   }
      
   //while running is not equal to zero then run this loop
   while(RUNNING){
      
                unsigned int *anti=(unsigned int*) (0x004FF544+0x08800000);
                unsigned int *anti=(unsigned int*) (0x004EF1FC+0x08800000);
                unsigned int *anti=(unsigned int*) (0x00503D1C+0x08800000);


      if(*ACTIVATOR){

         //the values..
         
         *ban=0x00000200;
                   *moddedpacket=0x00000001;     
                   *12=0x00000003; 

             
      }
      
      sceKernelDelayThread(1000000);
      
   }   

}

int _start(SceSize args, void *argp){

   //Create thread
   thid=sceKernelCreateThread("OurThread", &mainThread, 0x18, 0x1000, 0, NULL);
     
   //Start thread
   if(thid >= 0) sceKernelStartThread(thid, 0, NULL);
 
   return 0;
   
}

int _stop(SceSize args, void *argp){

   //shut down all our functions depending on RUNNING
   RUNNING=0;
    sceKernelTerminateThread(thid);
   return 0;
   
}

       

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Last edited by Tension on Mon Sep 28, 2009 7:19 pm; edited 1 time in total
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PostSubject: Re: Sunny's [PSP Announcment]   Mon Sep 28, 2009 6:44 pm

how about MEGAFUCKTHISISHARDTOMAKE.prx lol

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