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 Jokering method by Tonic!

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Tension
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Posts : 234
Join date : 2009-08-17

PostSubject: Jokering method by Tonic!   Mon Sep 21, 2009 8:36 pm

Tonic had made this awhile ago and it a pretty neat tut to read! Smile

REQUIREMENT
MUST KNOW ATLEAST BASIC MIPS!

------ Tonic's Jokering method! ------ Darksidehackers.com
Well here's the coding i used for it, this was for a Speed modifier.


lui t5, $08d0 <-- loads first four digits of routine area
lui zero, $0000 <-- Value was 3E00
lui t0, $08d5 <-- loads first four digits for flash
lui t1, $09a8 <-- loads first four digits for controller address
lw t1, $e1e4(t1) <-- Loads controller address
addiu t2, t2, $4100 <-- Value for L + X
addiu t3, t3, $8100 <-- Value for L + []
addiu t4, t4, $1100 <-- Value for L + /\
beq t1, t2, $08cfea88 <-- branches to 08cfea88 if t2 is being pressed
nop
beq t1, t3, $08cfeaa0 <-- Branches to 08cfeaa0 if t3 is being pressed
nop
beq t1, t4, $08cfeab8 <-- branches to 08cfeab8 if t4 is being pressed
nop
beq zero, zero, $08cfeac0 <-- branches all registers if equal to 08cfeac0
nop
lwc1 $f0, $ea4c(t5) <-- loads current float value from t5
lwc1 $f1, $f26c(t0) <-- loads current float value from t0
add.s $f1, $f0, $f1 <-- load current float value from $f1 add float value from $f0 and store new value into $f1
swc1 $f1, $f26c(t0) <-- store current float value from $f1 to flash
beq zero, zero, $08cfeac0 <-- Branch all registers if equal to jr ra
nop
lwc1 $f2, $ea4c(t5) <-- loads current float value from t5
lwc1 $f3, $f26c(t0) <-- loads current float value from t0
sub.s $f3, $f2, $f3 <-- loads current float value from $f3 subtracts current float with $f2 then store new float into $f3
swc1 $f3, $f26c(t0) <-- stores current float value from $f3 into flash
beq zero, zero, $08cfeac0 <-- branches all registers if equal to jr ra
nop
lui t9, $3f80 <-- sets float value 3f80 to t9 register
sw t9, $f26c(t0) <-- stores current float value from t9 to flash
jr ra <-- end command Razz

May have explained it off a little but whatever, you get the picture.

ACTUAL ROUTINE:
#Speed Modifier
;Tonic
0x00276f5c 0x0a33fa92
0x004fea48 0x3c0d08d0
0x004fea4c 0x3e000000
0x004fea50 0x3c0808d6
0x004fea54 0x3c0909a8
0x004fea58 0x8d29e1e4
0x004fea5c 0x254a4100
0x004fea60 0x256b8100
0x004fea64 0x258c1100
0x004fea68 0x112a0007
0x004fea70 0x112b000b
0x004fea78 0x112c000f
0x004fea80 0x1000000f
0x004fea88 0xc5a0ea4c
0x004fea8c 0xc501f26c
0x004fea90 0x46010040
0x004fea94 0xe501f26c
0x004fea98 0x10000009
0x004feaa0 0xc5a2ea4c
0x004feaa4 0xc503f26c
0x004feaa8 0x460310c1
0x004feaac 0xe503f26c
0x004feab0 0x10000003
0x004feab8 0x3c193f80
0x004feabc 0xad19f26c
0x004feac0 0x03e00008

List of joker values for the PSP

SELECT 0×00000001
START 0×00000008
DPAD UP 0×00000010
DPAD RIGHT 0×00000020
DPAD DOWN 0×00000040
DPAD LEFT 0×00000080
L TRIGGER 0×00000100
R TRIGGER 0×00000200
TRIANGLE 0×00001000
CIRCLE 0×00002000
CROSS 0×00004000
SQUARE 0×00008000
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